Cai's Head- This head is not charged only by the soul that is forever trapped
within it but also by Badru's Necromatic powers. If the head strkes someone, whether it be the skin or through clothes, that
person will begin to feel cold and very ill, making them feel almost paralyzed. They will feel as if all the liquids are draining
from their body and they will begin to sneeze about every five minutes. This feeling of sickness will last for near three
hours and when it begins to clear up they will feel a warm sensation run through their body. If the head were to strike armor
then this would actually give it an added effect. The armor will begin to vibrate heavily, viciously shaking the body
up and make it feel like the bones are falling apart. The ill feeling of the attack will travel with the vibrations and thus
this will still take effect.
Cai's Gaze- If one looks directly in to the cold, dead eyes of the head they would feel
a cold chill run through them and a sense of fear wash over them. This will cause them to hesitate just long enough for Badru
to attack or, if need be, get out of dodge and flee. If one is blind then they need not worry about this.
Cai's Smog- From the heads mouth will come a horrid stench and then fallowing that horrid
stench is a thick, green smog that would burn even the most poison resistant and even the immune. Unfortunatly though this
attack cannot be used constantly. Badru must fir spin the head about, to mis op the fluids inside, and then he can use the
smog. Before using it he has to let the fluids re-gather inside the head. This smog will cause one's eyes to burn and become
teary, their skin to burn incredibly, perhaps even cause small, pink scars, cause them to go through coughing fits when it
reaches inside the lungs, and cause their heart rate and pulse to rapidly increse when it seeps in to their pores. Against
the undead the increase in heart rate and pulse will obviously have no effect. If the person is wearing armor then the smog
will begin to seep through the smallest openings in order to reach the skin. This can be very, VERY deadly if one does not
escape the cloud of smog soon. Luckily though it only spreads out around the foe instead of the entire area so it is possible
and rather easy to escape it but the problem is the effect will come in to play immediatly.
Cai's Calling- The head's mouth will begin to move up and down rapidly in a horrid,
screeching laughter. It will not deafen the foe but only distract them for the only one that will be able to hear it will
be Badru's opponent/s. There will be rapid laughs and chatterings from hundreds of different voices, voices of spirits
of the undead, that will distract the foe and even if that person is able to push away the voices then he/she will still
find it near impossible to cast any spells due to lack of concentration.
Cai's Wailing- Now this attack is meant to defean the foe. Like a wild banshee, even worst
maybe, the head of the once innocent girl will scream out all of her agony and all of her pain. This will be so
loud that it will even cause glass to shatter, wood to crack and split, and metal and steel to vibrate horribly. Just imagine
what it would do to one's ears, especially one of keen hearing. How can Badru stand this? He doesn't. It hurts like hell,
but he is in the midst of developing a way of blocking his own harm.
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There are other attacks and abilities for Cai's Head but I have to keep SOME surprises for
ya'. Can't let ya' be too prepared. lol
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Summon Wraith- Using his Necromatic spells his is able to summon a Spirit Wraith, better
known as one pissed off ghost! The ghost cannot be harmed through physical means and if it passes through someone then that
person will feel the chill touch of death and be paralyzed for about a minuet. They are also able to screech loud enough to
cause a not-so-pleasent ringing in one's ears. He is able tosummon up to three. The more his Necromatic powers grow the
more he can summon.
Summon Zombie- He is only able to summon this minion if there are bodies near by. Unfortunatly
they are slow and stupid and can be disposed of esily. But they come up silently and they are VERY strong. He can summon up
to as many zombies as there are corpses around him.
Bone Wall- He is able to summon a wall....of bone! He can make the Bone Wall reach up to
twenty feet in height and fifteen in length. These are no ordinary bones for they cannot be broken with such ease. He will
not usually use the full length and height in this unless in some sort of war. Oherwise he will use it as a barricade. The
more he develops his Necromatic powers the larger he can make the Bone Wall and the stronger. He will normally summon three
Wraiths to hover about the Bone Wall, screaming their deathly calls and summon as many Zombies as he can. He can also summon
skeletons from this wall. (More info below)
Summon Skeleton- Unless there are the skeletal remains of someone near by then he cannot
do this unless he has a Bone Wall summoned. He'll make the Bone Wall bigger thn he needs it and draws from it his skeletal
minions which are naturall stronger and more durable thn natural skeletons. These summoned minions hold conjured weapons that
include sword n' shield, axes, mace n' shield, and warhammers.
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He has a few more Necromatic spells but once more the element of surprise is always
fun. He does have one final spell that is most doubtedly his most powerful. It is not Necromatic but it is granted to him
through a certain item.
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Spell of Thanotosis- A truly powerful spell. Just by touching the sliver of a mirror and
speaking the proper incantations he is able to bring forth a truly, deadly sorcery. Hs body becomes incorporeal, thus unable
to be harmed by physical attacks, and he begins to walk forward. When he reaches the person he will step right through them
and when he steps out the back that person would have melted from the inside, leaving only a slump of melted bones, muscles,
and inner organs and a large slab of remaining skin. While he cannot be harmed physically magic can effect him so he will
often times try to run forward and use the spell when he is nearer to his opponenent. It is not often he will use this attack
since it sort of creeps him out.